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About

 

    I’m a multidisciplinary game developer, creative director, principal artist, and technical artist with more than 25 years of experience building games. Throughout my career, I’ve stayed deeply hands-on—creating environments, characters, props, materials, shaders, VFX, lighting, UI, animation, and gameplay content while also directing visual development, designing tools and pipelines, and collaborating closely with design and engineering. I’m most at home solving problems that cross traditional disciplines, whether that means developing a new art pipeline, prototyping a gameplay idea, improving a production system, or simply building the assets the game needs. I believe the best games come from talented people who understand the larger product, trust one another, and are willing to work beyond the boundaries of their individual roles.

Josh Hardy

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